FraudTech Dedicated To Beating The Cons At Their Own Game
3-Card Monte
PLAYERS:
Males. Usually two or more suspects involved.
VICTIMS:
Males of all races and ages.
CONTACT:
Truck stops, parking lots near large
businesses, and public transportation sites.
CON:
Always promoted as a game of skill. The con artist
uses three cards, usually two black spot cards and a red Queen. After placing a
lengthwise crimp (bend) in them, he uses a tossing motion with both hands to mix
the cards when throwing them facedown on the table. The mark is invited to guess
where the Queen lands and is, of course, encouraged to place a wager. Monte
hustlers usually work as a team, with a lookout and a third member who acts as a
shill to win money and get the crowd involved in the betting.
SUCKER BET:
The big money in this scam comes at the end
through a sucker bet. The card dealer (also known as a "broad tosser" because of
the action of tossing the Queen) appears to inadvertently place a bend on the
corner of the red Queen. The shill informs the mark of this mistake and promises
huge profits. What the mark doesn't know is that the card tosser now removes the
bend from the red Queen and places an identical bend on one of the black spot
cards. Once the mark looses all of his money the scam is moved to another
location. If the mark refuses to play along, the scam can quickly turn into a
robbery.
The shell game is played out in the same fashion. However, instead of
following the movement of a card, the mark must keep tabs on a small pea-sized
ball. The con artist can easily manipulate the pea by palming it, or placing it
between his fingers rather than under the shell. In other words, like the cards,
the con can place it anywhere he wants.